NorthWestTrees Gaming
Build - Survive - Thrive
CCTVCraft 5
CCTVCraft 5 is the same idea as CCTVCraft 4 though with new features and major bug fixes to the prior version. The mod has been rebuilt from the ground up and will introduce the fundamental features to the mod in the first build. Cameras are also being reworked so that they offer a smoother experience. CCTVCraft will also use NeoForge/Forge energy which was the goal I wanted for earlier versions of the mod.
New resources
CCTVCraft Reborn will be reworking the resource system. Many resources will be possible to be recycled down to resources other mods may use which will help modpack creators have a bit of an easier time with the mod.
Security devices
The plan is to add more security devices and variations of such devices for different materials and stats based on such material this will take more time to develop but will allow the mod to blend in a bit more with the base game.
Forge/NeoForge Energy
The mod will also use Forge/NeoForge energy which many devices such as cameras will require to function. This will add a new level of gameplay and make planning out electrical grids in bases more critical to ensure proper security.
Offensive Systems
Another major goal is offensive devices such as the signal jammer block from the original mod. More devices will be included for each major system that will allow bases to be breached which has always been on my crosshair for the mod.
Mod Settings
By far the most important plan is to add many settings for mod pack creators to customize what can be used and how things work. This will give a bit more freedom over the gameplay of the mod which I know has been a major request from the CCTVCraft community. I want to honour this request and provide more flexibility to the community so more can be changed for mod packs.
AI and Drones
The last thing I want to mention quickly is I will be bringing back drones through entities not blocks, also there will be other drone types that can be crafted to assist in other tasks. Though I am not fully sure how far I can take the AI mechanics for what I have in mind I do want to experiment with adding drones with auto tasks such as patrol routes and other mobile versions of devices. It may also be possible to make transport drones which can haul resources from places between other parts of the base but keep in mind these are just ideas right now and I am not going to commit fully to AI if there are too many issues with what I want to try to implement. However, it should still be mentioned as it would be something in my plans alongside controllable entity drones.
Will the Minecraft Forge version still get updates?
No, I am taking my time testing the mod one last time and updating the recipes for the mod for 4.8.0 and 4.9.0 after that it will be considered released for Forge.
Is the mod open-sourced?
No. However, there will be a public repository still for documentation and feedback/support.
Can I suggest a feature for the mod?
Absolutely! I don't design my mods linearly and am open to community feedback and suggestions on the issue tracker over on the public GitHub repository.
When will the first release be?
The first release is to be announced. I am currently wrapping up some things with the Forge version which has been taking some time to work on. Also, limited time for actually working on it and low motivation have slowed it down quite a bit. But once the forge version has the last update and port I will be moving over to the new version for development.
Can I report a bug?
Absolutely! You can use the issue tracker on the GitHub repository to report your bugs. Though not everything will be fixable at times I will try my best to fix any bugs in the next available release.
No known issues!
Hard for there to be issues when the mod is not made yet. XD
Credits for the mod!
CCTVCraft 5
This is an original mod made by me. However, some credits may be given to a third party if I used third-party tools or assets with permission of course.
Non-associated credits!
MCreator
The mod is made using MCreator an open source mod generator.
NeoForge
This is the Mod Loader/API MCreator used for this version of the mod.
Mojang/Microsoft
The soul creators of the game Minecraft.
Will be available on the GitHub Wiki tab.
Report bugs to the GitHub issue tracker!
Official sites
CurseForge.com | Download
MCreator.net | Download
GitHub | Repository
Project News
November 13th, 2024
Current Focus
The current focus of the mod is getting cameras working once again. There has been some changes to the camera viewing system, due to the energy requirement. Cameras are now a two-part system using a block and entity which made it more smooth for viewing but also harder to implement to get working. Due to this, it's taking some time to get it to be stable but it is being worked on in my spare time. There are a few directions I can take this however right now it's experimental and I don't have too much to show as I am not sure what direction to really go just yet.
So the overall goal is to get out the mod as soon as possible after testing for NeoForge 1.21.1 and Forge 1.20.1. There will be a bit of content in this update though more will follow after the 5.0.0 release. Below is a general outline of what I am aiming for on the first release.
List of Tasks
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Aluminum
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✔ - Aluminum Blocks
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✔ - Aluminum Armor
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✔ - Aluminum Tools
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✔ - Aluminum Resources
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Forge Energy
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✔ - Cable Blocks
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❌ - Solar Panel
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❌ - Charcoal Generator
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Devices
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✔ - Cameras
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❌ - Monitor
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❌ - Linking Tool
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❌ - Computer
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❌ - Keyboard
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Mechanics
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✔ - Forge Energy
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❌ - Camera Mode
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❌ - Recipe Unlocking
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❌ - Computer System
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Tutorials
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❌ - Release Notes | CCTVCraft | 5.0.0
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❌ - Computer Setup Guide | CCTVCraft | 5.0.0
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❌ - Camera Setup Guide | CCTVCraft | 5.0.0
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